Conway version 2 now available!


Hey everyone! We've finally made it! The first update for Conway is now available to the public!
This one is pretty sizable (at least for what i'm able to do as a one person project)

Well, admittedly I didn't quite get everything done that I wanted to, but I'm learning that If I did try that I'd just end up never releasing any new updates until the very end. There's always SOMETHING. So it's probably best to just go until it's time to release it and then release it. It's an unfinished project after all and not every version is it's own polished release.

So, let's rundown what to expect from this one.

First off, I ditched the 0.XX version number. I don't know numbers in coding enough to make that work. So this being the second release, it's release version 2. Counting up one by one, now that I can do! (this part is clearly the most important thing!)

We got a continuation of the story with the beginning of day 2
.
I thought I might get day 2 finished but HOH BOY DID I NOT. Just bringing in variables from day 1 made it wider than I anticipated, but that's all good.  And also just had a few writing days where I struggled to write much. (and I'm already a pretty slow writer). So it is shorter than what v1 had, but with that one I had the advantage of starting from zero and just being able to write the one introductory line right up until the dinner choice before any breadth came into it.

Art art art!
Of course some you might have already seen teased, but now you get to see it in context! But yes, we've got some of the first proper character art, some expressions, some art scenes. A little bit of everything basically. Still far from finished, but again, single dev here, so just doing what I can with the time I can spare for this project.

Some stuff here and there.
Ya know, stuff like preparing the gallery, exe icons and little stuff like that. Also had someone help me figure out some of my structural grammar mistakes and all that good stuff that comes with being a non-native speaker. So it's probably still far from perfect and some more have already been fixed for v3, but I did go over everything in both the new and old writing and hopefully fixed the biggest offenders here.

I think that about covers it! I really hope you'll enjoy it. Below are the different files, so just pick whichever platform is the platform of your choice.

And of course, if you like this game then consider signing up to patreon here: https://www.patreon.com/Nomax

Everything helps to make this game possible.

Files

Conway-v2-pc.zip 83 MB
May 01, 2023
Conway-v2-mac.zip
May 01, 2023
Conway-v2-android.apk 89 MB
May 01, 2023

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Comments

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(+1)

Not a programmer, but version numbering is actually pretty simple. Given XX.YY.ZZ:

XX is the major build number, which is 0 until a project moves out of beta and has a full release, at which point it becomes 1.

YY goes up with every revision of substance (it often gets started as 01 rather than 1 because of how computers alphabetize things), so that's the number that generally goes up with every build on itch.io.

ZZ is typically used for hotfixes, tweaks, and revisions, so v0.01.2 has the same content as v0.01, but is more stable/polished.


Hope that helps, even if you prefer linear numbering.

That makes sense! Learning something new every day, and appreciate you taking the time to let me know :D But yeah, judging by that and the way my monthly release schedule is planned it seems like that numbering system isn't really needed as it'd just be the middle numbers ticking up anyway.