Road to Conway Update 11


Hey everyone!

I hope you are all doing alright? We're slowly creeping up on Update 11, called "Clouds on the horizon". It's set to release on the 1st of april (and no, it won't be a joke update. So if you want to escape the bullshit for april's Fools day then you are safe over here.)

This Update will start us off after the first timeskip, and we'll be going all the way to Day 12 of the journey. I won't go into what's going to happen, that wouldn't be fun of course, but at least I personally think it should set up some fun little arc for that timeskip section before we arrive in Morocco.

We'll have scenes focussing on plenty of characters depending on past actions. Samuel might be pushed more in the spotlight again, Julian might be present, as will Wolf, Arthur and Perce!
Remember Perce? Some of you might. Well, again depending on your previous choices the wiley Jackal may or may not take a prime role during this Update. And you know what, why not have a bit of a tease of it with a screenshot. Sure, here you go:



Another cool thing. So I mentioned it before, but we have a bit of a stretch goal for the patreon, where reaching 1500$/month will allow us to add some simple animations to the game. When I first mentioned it around the time of the release of Update 10 we were about 250$ away from reaching it.

Now?
80$ away!

So, if you would like to see stuff like animated tails for example, then why not chip in to help us reach that goal, and just pile on even more for me to plan for Update 13.
Best thing about it, not only will you help make the small animations possible, but you will also get neat perks for it. For example, you could be playing update 11 RIGHT NOW!
So if you are feeling generous then any amount would be greatly appreciated and help to give us the means to make Conway better.
(And oh, what's that in the banner? New Samuel?!)


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