Road to Conway Update 9


Hey hey, everyone. 
Welcome to the last "Road to -" devlog before we switch to the bi-monthly release schedule. I'll still have to figure out how I'll schedule it going forward. Probably keeping it to a similar schedule of the 15th before the actual release? This is not a professional operation, we'll just figure it out on the go!

Update 9, then. Honestly, a really exciting update for me again. It's not as chonky as the last, which, anything else would be a miracle given how the last update ended up being the culmination of several things that ended up with it being as big as it was. But we make up for it with the new scene being a really quite fun one for the Julian enjoyers among you! Let's just say that not too many pants are involved in the scene. It'll include a neat new illustration to accompany it, too, of course.

Secondly we of course also got the usual stuff, the Nomax v2 update as voted by Patrons. One of the Maritime Menagerie Patrons will be guest-starring in the new illustration as well!

And something I'm really excited about is a complete overhaul of the graphics at the start. That section from the beginning until dinner on day 1. So even if you're past that bit, I would absolutely encourage you to give it a quick peek anyway, and go through the early bit again once the update is out.
I'm really happy with how it ended up looking and can't wait to implement it for the rest as well.

Of course, 5$+ Patrons have access to it as we speak, so if you like to play it early, and in turn expand our possibilities with your support, then do check out the Patreon.



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